
Requirements: 2250 Crdits, Trust Level 1. Requirements: 100% Completion of Gear Up for the Ride Storyline (complete No One Saw It Coming)ĭescription: A simple rifle with a slow rate of fire but big stopping power, damage and range. Requirements: Available at the beginning of Drifters on the Mountainĭescription: An improved version of a standard crossbow. The type is defined by the ammo that is used.ĭescription: Good in stealth situations, its versatility goes up the more bolts you can craft. Click the weapon name to jump to more details for that weapon. The table below lists all the Special Weapons and their stats, sorted by type and condition. You must equip a weapon in your loadout for its extended mag to appear in the merchant's selections. See the weapon details below for more info. Switching back and forth depending on the situation will extend the life of the suppressors.Įxtended magazines can be purchased at Hot Springs Camp, Iron Mike's Camp, and Wizard Island Camp, only for the weapons that are sold at each camp. The Survival Wheel is also where you can attach and detach suppressors. You can check the current life remaining for each suppressor in the Survival Wheel. The cost is the same, whether your current suppressor is at 10% or 90% life remaining. Buying a suppressor does not add a spare, it restores the suppressor you have to 100% life. Deacon carries one suppressor for each class of firearm. Suppressors wear out and need to be replenished regularly. Suppressors are available at all merchants. Both can be purchased from camp merchants. Suppressors and extended magazines are the two upgrades available for firearms. These weapons and the requirements to unlock them are listed below. Complete Objectives: Certain weapons are unlocked by completing missions and other objectives.
These are Hot Springs (Tucker's) Camp, Iron Mike's Camp, and Wizard Island Camp. Purchase Them: Special weapons can be purchased from merchants at three of the camps.Pick Them Up: Defeated marauders and rippers will sometimes drop a ranged weapon.Their one shot one kill capability, combined with a suppressor, is useful in clearing enemy camps. Sniper Rifles are the best defense against enemy snipers.
Machine guns have large ammo magazines and high rates of fire, making them the weapon of choice for dealing with hordes or powerful enemies. The down side of crossbows are their one shot per reload and their short range. In addition to the standard bolt, there are four recipes to unlock that will add poison bolts, residue bolts, explosive bolts, and incendiary bolts. Crossbows are the most versatile weapons in Days Gone because of their choices of ammo. The Crossbow becomes available early in the game.